Tomb Raider (2013)
Reboot Review
Disclaimer: I played this game on the Xbox 360 - other
playthroughs may yield different results.
Tomb
Raider is a long running series that started back in the year 1996; it has
since been a staple in the gaming industry, being one of the first games to
have a female protagonist. While the games themselves have not been so great,
the main character, Lara Croft, has arguably propelled strong female
characters. After sprouting movies, comics, and spin-offs, Crystal Dynamics
decided that it was time to start the series over. After getting their hands on
the rights, that’s exactly what they did - but did they make a game that can
stand-up to the original?
In
the reboot, Lara Croft is the protégée to the famous archaeologist Dr. James Whitman.
They lead an expedition to find the long lost Yamatai kingdom. Lara believes
that the kingdom is on an island within the Dragons Triangle, a triangle that
makes Bermuda look tame. With little funding and less time, they decide to
follow Lara’s gut. The boat splits in half due to horrible weather conditions
and the crew finds themselves stranded on the island.
In
this game we follow Lara Croft, as she grows into the “Tomb Raider”. Lara
starts off as an innocent woman, just doing what she loves: archaeology. She
finds herself stranded on an island with thousands of psychotic killers and no
way off of the island. Doing what any sane person would do, she tries to avoid
the dangers but finds herself getting dragged back into it constantly, eventually
being forced to kill.
The
story in this game is well written and extremely well executed. It shows Lara
go from a university archaeologist to the cold-blooded killing machine called
“Tomb Raider”. Lara feels guilty for getting her friends stranded so she takes
responsibility for getting them off of the island. Although this proves to be
quite the challenge, as every time they get close to being saved something else
happens that puts Lara back to square one. Lara literally never catches a
break. She is constantly plagued with bad luck; Lara Croft takes Murphy’s Law
to a whole new world. Although the game never overuses this trope and it
doesn’t overstay it’s welcome.
The
gameplay in Tomb Raider is not anything we haven’t seen before, but the
developers add a few minor mechanics that add to it and make it feel new. Not
only is the game fun, but if you are playing on the hard difficulty, then it is
quite challenging as well. Worry not though - this challenge is not rage
inducing and adds quite a bit of entertainment to the game.
There are four
different gameplay sections in this game (all of which are fun - some more so
than others): puzzle, shoot-em-up, parkour, and escape. All of these add their
own flavor to the game that makes it what it is.
Puzzle
sections have been a staple in the series since the very first one was released
in 1996. Although in previous Tomb Raider installments the puzzles were
extremely difficult, this game tones it down for new-comers to the series.
Although they get increasingly difficult, these puzzles are overall pretty
easy. If you do happen to get stuck though you can use Lara’s survival
instinct, this will highlight important objects in the environment as well as
give you an objective marker. These sections usually involve some parkour to
move around the room and are mostly intended to give you some practice with the
new mechanics introduced in the reboot (ex. Rope Arrows).
The
shoot-em-up sections are the most abundant in the game and are ever evolving.
By adding new enemy types or new weapons/weapon mechanics slowly as the game
progresses, Crystal Dynamics manages to make these sections feel fresh and fun
every time they happen. The AI isn’t terrible either, having dynamite and
Molotov’s that they could throw at you forced you to keep moving. There are
enemies that rush while others sit back and wait for you to come out of cover.
This makes for some really tense moments and some make-shift strategies to
survive the encounter. These really tense moments do not happen terribly often,
but when they do they help drive home the fact that Lara is fighting for her
life.
Lara’s movements change depending on what’s happening in game. If she hears an enemy nearby then she will crouch down and move slowly to make less noise. If close to a wall or box she will take cover behind it, making a flawless cover system. When using a gun, enemies will hear you and attack on sight, but if using a bow you can make silent kills. Stealth works well overall, although there are points where you are forced into combat anyways. Each weapon has its own upside and downside. The bow is silent and easy to aim, but slow to shoot, while the rifle is loud and can fire several times in succession but is extremely hard to aim. The shotgun has high damage but a low range, while the pistol has low damage but a high range. This forces the player to plan ahead their strategies when entering a fight.
These sections aren’t perfect though. Sometimes the lighting feels weird and makes it hard to see enemies, or if you find yourself in danger of dying you can just keep rolling around and bullet dodging until your health regenerates. Although this didn’t always work, it worked often enough to remove some of the danger of certain enemies. There was also one point in my play through where the game glitched and an enemy became invisible (although this glitch could be a problem with the console being used, or the specific disc, as it only happened one time).
The
parkour sections are another staple in Tomb Raider history; in this game
it is mostly used to get from one place to another. Lara would find something
or learn a new skill that would allow her to climb to new heights. These
constant updates kept parkouring relatively fresh and fun. It would also seem
that Crystal Dynamics took a few tips from NaughtyDog’s Uncharted series
(this is a good thing). The camera angles in these sections make climbing easy,
while having certain sections fall as you climb past them gives the player a
sense of urgency. This makes the player move faster, so as to not have Lara
fall to her death.
The
escape sections are where Lara is running away from something (like a crashing
airplane or a building on fire). These sections are the fastest paced one and
are arguably most tense. They create a realistic sense of urgency in the
player. This urgency happens throughout the whole game, but these sections
bring it out better than the others. This is largely because of the death
scenes that accompany a failed attempt. These scenes are extremely gruesome and
are hard to watch, because they not only show the death, but they show Lara,
struggling up until her last breath. All of this happens in a few seconds and
you just stare at your screen mouth agape wondering what just happened and why
you watched it. Although gruesome, these death scenes are crucial in bringing
Lara’s urgency to the player. These sections sometimes happen back to back, to
push the story forward, but can be a bit too much at times.
While
playing through the game Lara will gain experience - gain enough experience and
she gets a skill point that she can spend on survival skills. There are three
trees; Hunter, Survivalist and Brawler. All of these give Lara some minor
skills that will help her excel over her enemies on the island.
The
story is very dark, compared to previous installments, and has a myriad of
gruesome images (such as the death scenes) that accompany it. Although there is
one point where the story fails and that is Lara’s first kill/murder. Lara is
petrified with fear, and almost pukes with disgust, yet seconds later has a
kill/death ratio of 100/0. This is a problem that many games tend to have, and
it seems that the writers at Crystal Dynamics did not find a way to overcome
it. Although this nearly unavoidable problem is disappointing, it doesn't
really hurt the game much as a whole.
Tomb
Raider's multiplayer is very generic. It is probably the weak-point of the
game, as it doesn't do anything unique. Don’t take that in the wrong way
either, the multiplayer is fine. It works and is fun, but it just feels like it
was thrown in for the sake of having multiplayer. This is not necessarily a bad
thing though, as the game's multiplayer does add hours onto overall playtime.
Crystal
Dynamic’s Tomb Raider has a lot of good things going for it: interesting
characters, a beautiful world (both graphically and design wise), great
cut-scene quality and cinematography, and above all else; fun. Tomb Raider
is an extremely fun game, from scavenging for supplies to fighting for your
life. While this game has many of games tropes, such as an endless influx of
bad guys, and a main character that is seemingly invincible, in the end none of
that matters. Crystal Dynamics has managed to make a game that is fun from
beginning to end, and because of this, all of the things that would normally
bug people are overlooked. Will this game stand the test of time, or will it
fall into the shadows of newer, better looking games? There’s only one way to
find out.
8.9/10
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